DEEP VR: Using Virtual Reality To Support Mental Health

Future of Interaction
Date 12 May 2016


I heard recently in Note To Self about DEEP VR – and I want in on THIS kind of VR. Not the FPS gaming consoles, but the kind of VR that improves lives.


In his fascinating talk Owen explains more about DEEP, a virtual reality game controlled by abdominal breathing that he designed in an attempt to cope with his own feelings of anxiety and unease. The game allowed him and others to experience deep relaxation and calmness very much needed these days…

DEEP is a meditative and psychoactive VR game that is controlled by breathing. It is being developed by Owen Harris and Monobanda Play.

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